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However, one positive, if indirect outcome of the Berlin Airlift was the formation, on 4 April 1949, of the North Atlantic Treaty organization (NATO). We achieved far better and more sensible results with those in-house mods. Bizarrely I remain prohibited from giving details of this under existing legislation, but suffice it to say the outcome was alarming for either NATO or the WP. Players are required to keep track of combat losses, which affect a country's morale and … Because of the scale of the system, most games are not actually "Great Battles," e.g., Gettysburg, but are actually rather obscure. Even then, they rarely completed a game. You can see how this shaped Herman's style for years afterwards.Backing up Mark on this one was the late Stephen Donaldson (Robert Martin) who did lots of work on the air rules and did lots of playtesting. How do you feel about the different counters the DG version has? Escalating to what is a question I hope we never need to answer.Crossing the nuclear threshold in all these games (NATO, Next War, etc) is something I've never seen happen; all my friends and I assumed that any usage would lead to the thing 'going ballistic' and by tacit agreement everyone preferred to lose rather than risk wiping out the world.Best wishes, Tim, Greetings Again Tim:Again, I think that we are in complete aggreement on the likely outcome of one or the other side resorting to tactical nukes. Greetings Steve:Thank you for your kind words and for your interest; both are appreciated.Yes, this is a great old game that, for those who are interested in this historical period, still has a lot to offer, even now.Best Regards, Joe. Maps: 9 1 hex = 33 kilometers. Units don't get eliminated unless insufficient supply points exist to offset the CRT results. The game contains: - 3600 counters. The simulation is primarily of land conflict with the secondary influence of naval and air forces. ... Lille Counter Sheet 1 - $15. While divided, each component counter must trace its supply/command individually. Of course, what was not factored in to all of this was that most of those supposedly "clear" terrain hexes on the old NATO map were virtually packed with civilians.For my own part, I think that several other factors tended to mitigate against the "nuclear gamble" by either side. Naval game seems a little pointless, though it was interesting. Something, I suppose, that the later Soviet military misadventures, first in Afghanistan and then in Chechnya, tended to bear out. GREAT BATTLES OF THE AMERICAN CIVIL WAR Created by Eric Smith. This was a clever design concept that, unfortunately, just never really went anywhere in subsequent games: even in those games where the designers attempted to do something similar.Best Regards, Joe. I remember a massive battle that seemed to have the entire Serb army surrounded in Belgrade against the Romanians(yes they even turned on the French/UK)I solo played the game a year or so later(must be around 1989-90) but haven't returned to play it since.Our club went on the make a WWI full war version based on AH's Empire in Arms which ended up being very good I must say. If nothing else, these sometimes unexpected images help -- I hope, at leat -- to keep things visually interesting for my readers.Best Regards, Joe, As you maybe know, I'm writing an After Action Report of our last "The Next War" campaign game....Take a look!http://warwithoutkia.blogspot.it/, Greetings Fabrizio:I'll definitely do that!Best regards, Joe, Ive played the Berlin Scenario, the vienna Scenario, the Spring Manoeuvres campaign several times, both as a team member, and also attempted it solitaire. In fact, there were even times when (in terms of casualties, at least) this game reminded me a bit of SOLDIERS!As an odd afterthought, one thing that I found somewhat interesting (albeit, it was long ago) when I compared this game and Dunnigan's earlier attempt at tackling this subject matter, NATO (1973), was that, in NATO, it was the Soviets who benefitted most by escalating to tactical nukes, but in THE NEXT WAR, it was often a much put-upon NATO team who ended up resorting to the nuclear option.Best Regards, Joe. Thoughts? I encountered the same thing when I went back to review the rules to Dunnigan's 1914 (1968) in preparation for a game profile. For example, the 7-10's and the 6-10's? Gotta use the linear CRT variant. The outcome, in game terms, was a marginal WP victory, but at truly horrific cost. An extension kit called the "First World War Module" was produced in the 1970s, containing rules and counters (mostly headquarter units with divisions being kept track of as abstract points), and instructions on how to amend the "War in Europe" maps (not included in the module) to simulate the First World War. Great review. Inevitably, given their conflicting post-war political goals — particularly as they pertained to Eastern Europe and the Balkans — relations between the western democracies and the Soviet Union steadily deteriorated. On the other hand, the locations of the major NATO airfields were all well known to Soviet planners and -- at least among the Cassandras at NATO Headquarters -- would thus be a perfect target for a Warsaw Pact Preemptive Strike, especially if the Soviet political leadership was prepared to authorize, at the outset of hostilities, the use of tactical (low-yield) nuclear weapons.In any case, we will never know; however, based on the ofen harsh lessons of history, I suspect (as you note) that things would probably not have gone to either side's liking, once the shooting actually started.Best Regards, Joe, Hi JoeThe human race definitely dodged a bullet as far as all this is concerned; tacnukes flying around Europe could have lead to only one thing - which would have been escalatory city busting. I found it truly inspiring in its scope, presentation and its demanding nature. Oh, and only the GHQ could actually burn CRPs to produce new units. I was always able to virtually wipe out the WP air power by turn 4 or 5. It provides information and commentary about older board games from publishers such as TAHGC, SPI, and GDW. The game — which us... SPI, THE WAR IN EUROPE MODULE 1: THE FIRST WORLD WAR (1977), THE WAR IN EUROPE MODULE1: THE FIRST WORLD WAR, LA Bataille ME Premier (Free Game Downloads Available), Learning SPI's Great Battles of the American Civil War, The Big Board, Kevin Sharp's Wargame Blog, WORLD WAR II: European Theater of Operations, BOOK REVIEW: MARLBOROUGH AS MILITARY COMMANDER, A BRIEF NOTE ON MY RECENT PAUSE IN BLOGGING. War in the West includes a four-turn introductory scenario on Poland 1939, as well as scenarios for France 1940, North Africa 1942 (from Gazala to Tunis), Italy 1943, and France 1944. War in the East by Nicholas Bell. Free Shipping on All USA Orders Over $149! The three maps cover the area from the far north of Denmark, through Germany and Austria to the industrial heartland of Italy. Other "inexpensive" tweaks are the use of supply points as "replacement points", like in the folio WWI and VG's Vietnam. i pur chased these games used but well apparently well-cared for in the 80's. WAR IN EUROPE: A simulation of the WWII battles in Europe. It allows you to pick from 4 different rule sets and multiple options with several campaigns and scenarios. Just pulled out NW and having never played it I thought I would check it out. Could you please e-mail me if you get a chance: enragedbees(at)gmail.comThank you very much.-Brad. SPI Spare Parts. Greetings Mark:If you would like to sell your games, I suggest that you list them on the appropriate "sales" forum at "Boardgamegeek" or "Consimworld". It provides information and commentary about older board games from publishers such as TAHGC, SPI, and GDW. When I revisited the game three decades later, however, I was struck by just how "simple" (and unintimidating) the game's rules platform now seemed, particularly when compared to some of our more ambitious contemporary designs. Then, merely equipping your HQs with CRPs seemed to be less of a signal, and the use of them as CRPs gave a better feel for the attritional nature of the war (eventually resulting in the destruction of your combat forces if you continued to attack in the face of having burned off your CRPs. Most of the titles discussed here are out of print and available only in the resale market. He was thrown in the deep end on this one when it was already not doing well and saved the day. The game covers the entire war in seasonal turns. The graphics are organized in several layers so that each element can be selected and changed separately. Clearly, the cooperation between East and West that had won the Second World War was at an end. WOODEN SHIPS & IRON MEN is a tactical simulation of naval combat during the late 18 th and early 19 th Centuries. I finally snagged a copy off of eBay a couple of years back. Or in the case of War in Europe and War in the Pacific, a three part article to link these two huge monsters into a single game! High-quality, custom made counters for use with the SPI / Decision Game "War in Europe" game. Still, I hope that the various posts, game descriptions, book reviews, critiques, and other hobby-related material that I present are of interest to those players who still appreciate and play some of the older “classic” games. Me,Well I got my BEF units trapped in Holland/Belgium and the German player allowed me to evac the whole force and game master let me re-land them behind the Turkish main line on the suez canal(German player didn't like the Turkish player so was happy ).Well I but the full Turkish army out of supply and they fell apart.Combat was a little different. ... War in Europe. ... WAR IN EUROPE only deals with production cycles. UNPUNCHED 1978 The Next War: Modern Conflict in Europe SPI WW2 WAR GAME COMPLETE WOODEN SHIPS & IRON MEN is a tactical simulation of naval combat during the late 18 th and early 19 th Centuries. units range from individual vehicles and squads to platoons or companies.These units are rated based on types and ranges of individual weaponry. This was Mark Herman's first big game. SPI also used Moves articles to provide updates to their published games (the new OOB and rules for the Central Front series, the added morale rules for … I still remember the old gaming club I was in and we played the full war.I was Britian and the game master allowed things that weren't really in the rules. Best wishes, Tim A, Greetings Regularjoe:The good news is that THE NEXT WAR isn't going to spoil if you have to leave it on the shelf for a few years. One thing I've tested, to some degree of success, is the grafting of the Great War in the East CRT system over the original CRT. This echoes the WiE graduated CRT, but linked to NML. TRICKS OF THE TRADE: A PLAYER'S AID FOR AVALON HIL... AFTER MY LATEST HOLIDAY FROM BLOGGING, I'M FINALLY... SPI, MODERN BATTLES: FOUR CONTEMPORARY CONFLICTS (1975), THE CURIOUS SAGA OF THE D10 "POSTAL" COMBAT RESULTS TABLE, American cargo plane landing at Templehof, Time Scale: 2 days per game turn (land game); 4 hours per game turn (naval game), Unit Size: battalion/regiment/brigade/division, air squadron, individual ships, naval flotillas, Unit Types: army/corps headquarters, division base, mechanized infantry, armor, airborne infantry, air mobile infantry, alpine (mountain) infantry, marines, armored cavalry, special forces, assault engineers, field force, artillery, surface-to-surface missile, fixed ADA (SAM), mobile ADA (SAM), electronic warfare, railroad regiment, front supply head, fighter aircraft, bomber, reconnaissance aircraft, transport, attack helicopter, transport helicopter, PT boats, mine layers, minesweepers, submarines, destroyers, guided missile cruisers, naval air, and information markers, Number of Players: two (teams highly recommended), Average Playing Time: 6-200 + hours (depending on scenario, and assuming experienced players), Three 22” x 34” hexagonal grid Map Sheets (with Turn Record Track, Terrain Key, Die Modification Record, Movement Point Expenditure Track, NATO Airbase Holding Boxes, NATO Task Force Boxes, Port Boxes, Warsaw Pact Airbase Holding Boxes, and Warsaw Pact Task Force Boxes incorporated), One 8½” x 11” hexagonal grid Map Extension (with Naval Turn Record Track incorporated), One 8¼” x 10½” hexagonal grid Map Extension (with Off Map Movement Tracks incorporated), One 8½” x 11” Scenario and Situation Briefing Booklet (with Scenario Instructions, Different National OoB’s, Movement Point Costs Charts, Land Combat Results Tables, Weather Tables, Positive Air-to-Air Combat Results Tables, Zero Air-to-Air Combat Results Tables, Negative Air-to-Air Combat Results Tables, Nuclear Combat Results Tables, Nuclear Contamination Tables, FLAK Combat Results Tables, FLAK Suppression Tables, Naval Movement Costs Charts, Naval Combat Results Tables, Air-to-Ground Combat Results Tables, Sweep Results Tables, Special Forces Vertical Assault Tables, Special Forces Assault Tables, Mine Results Tables, and Air Superiority Level Tables incorporated), One 17” x 22” perforated (for separation) NATO and Warsaw Pact Air Allocation Display, Two 8¾” x 11½” flat 20 compartment plastic storage Trays with clear plastic covers. There¹s no computer/AI player in the game; players make all the critical decisions. This set includes the following: 1.Beautiful custom-made cardboard counters for a comprehensive mix of air, land and naval counters … "Active" divisions should be buildable throughout the war, since they effectively represent bigger units with more artillery. In 1982, SPI was the largest wargame publisher in the world, not only in terms of number of titles produced, but in terms of dollar volume as well. Sadly, I have to completely agree with your review. DNO/UNT and DRIVE ON STALINGRAD I place in the first category, this game, alas, I reluctantly have to assign to the second.Still, if your labors bear fruit at some point in the future, by all means share your experiences; I know that there are any number of players who would probably be interested.Best Regards, Joe, Map and Counters | (PS Also posted this question to boardgamegeek and to Mark Herman there) Thanks!Jim Parker, Greetings Jim:Besides "Boardgamegeek.com," I suggest that you also visit "Consimworld.com" and "Grognard.com." You please e-mail me if you get a chance: enragedbees ( at ) you...... Flat trays for SPI games they own and the 6-10 's choose... rules for War the. You raise is a tactical simulation of the WWII battles in Europe organized in several layers so each. Or companies.These units are rated based on types and ranges of individual weaponry to be and... Fuel and food to the industrial heartland of Italy in World War I CRT to allow the. 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